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C 2019/INF/12 - Discurso de Su Santidad el Papa Francisco














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    Brochure, flyer, fact-sheet
    Brochure
    Play more, live better! Using sustainable wildlife management games to help adults and children collaborate and solve complex problems together 2024
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    This publication is the first of the Innovation in Practice case-studies series produced by the SWM Programme, including technical, social, legal and institutional innovations. The first case study focuses on the partners (FAO, WCS, CIFOR-ICRAF and CIRAD) development and testing of innovative no-tech or low-tech games. Each needed to be simple and relatively quick to play, require only locally available and low cost materials, and be appropriate for players with low levels of literacy and numeracy, with little or no experience with multiplayer and role-playing games. These games can be played without technology, but they do not preclude the use of smart phones or laptop computers to capture and analyze the outcomes generated by the players. Role-playing games are fun, engaging and valuable for social learning where communities can devise strategies and learn to avoid undesired outcomes.This first case study is going to walk you through the different games developed and played in the different sites, unrevelling the importance of communities to take part in those and lessons learnt.
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    Book (series)
    Technical report
    粮食展望: 市场综述。2016年6月 2016
    《粮食展望》由粮农组织贸易及市场司在全球信息和预警系统 (GIEWS)项下出版。该半年刊主要关注的是影响全球粮食和饲料市场 的各种动向。每期报告都对各种商品的产量、利用量、贸易量、库存 量和价格进行综合评述并做出短期预测,也刊出针对不同议题的专题 文章。《粮食展望》与GIEWS的另一主要刊物《作物前景与粮食形势》 密切协作,特别是在涉及谷物的方面。《粮食展望》以英文出版,综 述部分还以阿拉伯文、中文、法文、俄文和西班牙文刊出。
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    Document
    Policy brief